Company of Heroes Opposing Fronts

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Company of Heroes Opposing Fronts

Počalji  Nymphist taj Ned Sep 28, 2008 3:23 pm





Company of Heroes: Opposing Fronts (abbr. CoH:OF or simply Opposing Fronts) is the stand alone expansion pack to Company of Heroes, a RTS game for the PC announced on April 5th, 2007. Opposing Fronts was developed by Canadian-based RTS developer Relic Entertainment and published by THQ. The game was released on the 24th of September in the US and on the 28th of September in Europe.


Factions:

* British 2nd Army

In game screenshot of British troops, also shows the new feature of night time battles.
In game screenshot of British troops, also shows the new feature of night time battles.

The British are the new Allied army in the game, and they are more defensive than the Americans. Their main emphasis is on safety, so a greater number of defences can be built, such as trenches and anti-tank emplacements. These emplacements have an associated population and manpower cost to prevent the map being overrun with defences. Their standard unit, the Infantry Section, have stances that alters their speed and reactions. The British mainly rely on officers, such as the Captain, Lieutenant and the Cromwell Command Tank, to improve effectiveness. British bases can also be redeployed, but at the cost of freezing resource income. Veterancy for the British is also unique, where only the officers can become veterans. As they gain rank, they gain new abilities and benefits for their surrounding soldiers.

The command trees for the British are based on famous regiments. These are:

* Royal Canadian Artillery: this heavy-artillery based regiment allows the player to use creeping barrage, counter-battery fire, overwatch, and allows the player to deploy Mobile Artillery Platforms and supercharge artillery shots.

* Royal Commandos: players who choose this regiment can deploy commandos, who are adept at harassing enemy infantry, and the light Tetrarch tank via a Hamilcar Glider. As long as the glider remains on the field, it is capable of producing specific units (depending on which glider was called in), as well as in certain cases reinforcing ~Censored~ units. Other abilities include having the ability to trace enemy troop movements, intercept Axis messages, and plant decoy flares. This regiment is based on the Parachute Regiment, which saw action during the Normandy campaign and Operation Market Garden. Relic has incorrectly named the regiment 'Royal Commandos' ostensibly confusing them for the Royal Marine Commandos, which wear green berets, while the Parachute Regiment wears red berets (the units depicted in the game wear red berets).

* Royal Engineers: this regiment gives players access to three variations of the Churchill Tank (MkIV, AVRE and Crocodile), improves entrenchments and the mobile H.Q, and allows tanks to entrench themselves.


* German Panzer Elite

In game screenshot of a Jagdpanther Tank Destroyer.

The Panzer Elite draws its inspiration from the mish-mash of German units that opposed Operation Market Garden, including the 2nd SS Panzer Corps and Luftwaffe paratroopers. The single player campaign for this faction focuses on this battle.

The Panzer Elite mainly focuses on speed and vehicles. They cannot build static defenses; but instead they use halftracks to hold territory and increase resource income. Unlike other players' halftracks, Panzergrenadiers (the standard Panzer Elite infantry) can fire heavy weapons, such as Panzerschrecks, StG44 automatic rifles, and mortars, from inside the vehicle. However, since the Panzer Elite halftrack doesn't have a closed top, the infantry inside are vulnerable to enemy fire.

Another unique feature to the Panzer Elite is the fact that they can recover destroyed axis vehicles and tanks using the Bergetiger, provided the wreck of the vehicle had not been completely destroyed. A recovered vehicle that belonged to an ally will be returned to under their control, not the recovering player.

The three doctrines for the Panzer Elite are:

* Scorched earth: Allows the player to construct environmental defenses (ie, blocking a road, or sector artillery). Players can also completely disable or booby trap strategic points and use the Hummel Mobile Artillery Platform. Players can also booby trap buildings.

* Luftwaffe: Allows the player to deploy Wirbelwind flakpanzers, Henschel Hs 129 and Fallschirmj�ger. Luftwaffe Ground Forces can also be used to make Flakvierlings and FlaK 88s, and areas can blanketed with Butterfly Bombs.

* Tank Hunters: Allows the player to deploy the Jagdpanther and Hetzer tanks, as well as improve infantry's ability to detect and combat enemy tanks. Panzergrenadiers also gain access to Tellermines and squads are issued a double number of Panzerschrecks.

Requirements:

Company of Heroes: Opposing Fronts Minimum System Requirements
� Windows XP or Windows Vista
� 2.0GHz Intel Pentium 4 or AMD Athlon XP or equivalent. SSE capable processor required.
� 512MB RAM (1.0 GB for Windows Vista)
� 9.0 GB of uncompressed free hard disk space
� DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support or equivalent.
� DirectX 9.0c compatible sound card
� Keyboard and Mouse
Company of Heroes: Opposing Fronts Recommended System Requirements
� Windows XP or Windows Vista
� 3.0GHz Intel Pentium 4 or equivalent
� 1.0 GB RAM
� 9.0 GB of uncompressed free hard disk space
� 256MB NVIDIA GeForce 6800 series or better
� DirectX 9.0c compatible sound card
� Keyboard and Mouse
� Broadband Internet Connection
Company of Heroes: Opposing Fronts Multiplayer Requirements
� 1.0 GB RAM required for Multiplayer and Skirmish
� Recommended System Requirements to support 6-8 player multiplayer and skirmish.
� Internet (TCP/IP) and LAN (TCP/IP) play supported.
� Internet play requires broadband connection and latest drivers.
� LAN play requires network interface card and latest drivers.


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